For all setups, the IglooManager Prefab must be included in your scene.
On Start, settings are loaded by the IglooManager to configure the camera system and allow the display of your Unity project within an Igloo System.
IglooManager Prefab
The prefab is located in IglooToolkit\Resources\Prefabs
Drag the IglooManager prefab into your scene to the location you wish the player should start at.
IglooManager has the following properties
Create On Awake
When enabled the Igloo camera is created on game start, alternatively see the Scripting Reference for how to execute the creation via a script.
Save On Quit
When enabled any Igloo settings changed during runtime are saved on application close or on the destruction of IglooManager.cs
Camera Prefab
Assigning a camera prefab allows camera effects to be applied to, see the cameraPrefab property of DisplayManager.cs in the Scripting Reference for more information.
Follow Transform
Optionally assign a Transform for the camera to follow. By default, only the transform's position is followed and rotation is ignored. This can be changed using the FollowObjectTrasform.cs script attached to the Igloo prefab
At this point, you can hit play and a 360 camera array will be generated. The IglooPreview application can be used to view the output.