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v1.2.21 Example 1 - Basic
For all setups, the IglooManager Prefab must be included in your scene.
On Start, settings are loaded by the IglooManager to configure the camera system and allow the display of your Unity project within an Igloo System or Igloo Preview application.
IglooManager Prefab
The prefab is located in IglooToolkit\Resources\Prefabs
Drag the IglooManager prefab into your scene and position it at the location you want the player to start at.
IglooManager has the following properties
Create On Awake
When enabled the Igloo camera is created on game start, alternatively see the Scripting Reference for how to execute the creation via a script.
Save On Quit
When enabled any Igloo settings changed during runtime are saved on application close or on the destruction of IglooManager.cs
Don’t Destroy On Load
Sets the Igloo System to not be destroyed on Scene change. Be sure to only have one IglooManager in a Scene.
https://docs.unity3d.com/ScriptReference/Object.DontDestroyOnLoad.html
Camera Prefab
Assigning a camera prefab allows camera effects to be applied to, see the cameraPrefab property of DisplayManager.cs in the Scripting Reference for more information.
Follow Transform
Optionally assign a Transform for the camera to follow. By default, only the transform's position is followed and rotation is ignored. This can be changed using the FollowObjectTrasform.cs script attached to the Igloo prefab
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At this point, you can hit play and a 360 camera array will be generated. The IglooPreview application can be used to view the output.
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(c) Igloo Vision 2020