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DLSS 3.5 Plugin - Unreal
Prerequisites:
Unreal Engine 5.2+
40 Series Geforce Card
Ada series Quadro Card
To start with, head to this webpage and download the DLSS plugin:
DLSS - Download and Get Started | NVIDIA Developer
Now copy the contents of the “plugins” folder in the DLSS package download into: “C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Marketplace\nvidia”
Create “nvidia” folder if it doesn’t exist.
You now want to enable DLSS in the desired project. For this example, I’m going to use Cesium.
First open the project.
Then navigate to the plugin's selection menu.
Enable: DLSS Frame Generation, DLSS Super Resolution and Nvidia NIS.
DLSS 3.0 requires the project's RHI to be DX12. To change this, navigate to “project settings” and type “RHI” into the search bar, then select DX12.
The plugin comes with a handy UI for enabling and disabling DLSS, it’s located:
To use it, copy it into your project’s “Blueprints” folder,
and then add the following blueprint to the project:
Whilst testing DLSS, It is recommended that you start your project in its own window, as I’ve noticed that disabling and enabling DLSS can be unstable when done with the project running in the editor window.
DLSS FG won't affect the editor window’s FPS.
Notable console commands:
r.Streamline.DLSSG.Enable 1/0
Stat_DLSS
Stat_DLSSG
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