Private & Confidential
Create a 2D Camera System
Do not use the Igloo Toolkit, in the way the rest of this guide recommends.
Instead follow this small guide:
Create a new Render Texture somewhere in your Assets.
Name it whatever you want, but give it a size of 8000px by 1000pxIglooMat Render TextureAttach a SpoutSender.cs to your main Camera GameObject.
Change the Capture Method from Camera to Texture, and Add your new Render Texture to the Texture slot. Also, change the output name to something understandable.
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In the Camera component, add your Render Texture to the Target Texture slot, and change the projection mode to Orthographic, with a size of 1. Set the Target Display to Display 2
This should have now created and extremely wide camera, with an 8000x1000 output, that when played can be viewed in the Igloo Preview Application.
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(c) Igloo Vision 2020