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This is a breakdown of the Unreal Camera System, and what is possible to be adjusted.

Create on Awake

Type: Boolean | Default: true

Creates the 360 camera system on Begin Play. If you would like to script the plugin to output only after a certain condition is met, disable this, and write a script to activate the functions within Begin Play on the Igloo Manager.

Follow Object

Type: Actor | Default: null

Place an Actor component here, for the camera system to follow.

Full Equirectangular

Type: Boolean | Default: false

When false, the output is a 8000x1000 panoramic texture.

When true, the output is a 8000x4000 equirectangular full sphere.

Spout Output Name

Type: Name | Default: IglooUnreal

The name of the spout source sent to the Igloo Warper / ICE

Gamma

Type: Float | Default: 2.2

The Output gamma for the render textures and spout sender

Exposure Compensation

Type: Float | Default: 0.0

Adjusts the exposure value of the camera system. This is the most adjusted setting, as it can vary widely from level to level.

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