360-degree content are visuals in which the view in every direction is captured and presented simultaneously. ICE can process content provided in the following 360-degree formats to make it appear perspectively correct for the screen in use.
Cubemap
Equirectangular
ICE can process 360 formatted content within any Layer type, not just images and videos.
Cubemap
The Cubemap format consists of 6 undistorted, perspective images (or faces): Left, Front, Right, Back, Bottom and Top. Typically, the faces are arranged in a strip or a cross topology. The following example uses a strip, which has a 6:1 aspect ratio.
When adding Cubemap content to the workspace, the default behaviour is for it to be centred within the canvas while maintaining its aspect ratio.
First, we need to convert to the Equirectangular format
Go to the Layer Effects Tab, press the '+' button and select Cubemap to Equirectangular
For more information on using Effects see - ICE Documentation - Effects
Equirectangular
The Equirectangular format consists of a single 2:1 aspect ratio view, common resolutions include 3840x1920, 4096x2048, 5760x2880, and 7680x3840. You can think of equirectangular like a world map from a globe, unwrapped and flattened.
When adding Equirectangular content to the workspace, the default behaviour is for it to be centered within the canvas while maintaining its aspect ratio.
Applying the TruePerspective effect will extract the correct perspective view from the Equirectangular content.
Go to the Layer Effects Tab, press the '+' button and select TruePerspective
Note that if your source content is Equirectangular not Cubemap, then only the TruePerspective Effect is required.
The Screen Tab can be used visualise how TruePerspective will affect the output on the physical screen.