Installation Notes
The Igloo Unreal Toolkit is installed as a project plugin, into your project folder.
In future updates we would like to transition to an Engine plugin, to make adding the toolkit to new or existing projects much easier.
The Igloo Unreal Toolkit, is also dependent on C++ to compile correctly. It is not yet blueprint only capable.
Setting up your project for C++
To add the plugin, due to the nature of it, you need to have a C++ project.
If your project isn’t C++ already, you can make it so by adding a blank class to the project.
You will need Visual Studio Community installed to build the project
To add a blank project, click Tools → New C++ Class
Then on the next window, click Create Class
To create a blank C++ class.
Once the compiler has finished adding code to the project, a popup will prompt you to edit the code now.
This will open visual studio, and allow you to build the project with the plugins included once we add it in the next step.
Adding the plugin into the project
Close down your editor, and find your project folder.
For quick access, right clight the project in Epic Games Launcher, and select Show in Folder
Your folder structure should look similar to this
We need to add a new folder called Plugins
Right click the folder, and create a new folder with that exact name. Like the image below.
Next, open that folder, and copy in the IglooUnrealToolkit folder from your download.
You can now open your project back up.
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