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On Start, settings are loaded by the IglooManager to configure the camera system and allow the display of your Unity project within an Igloo System or Igloo Preview application.

IglooManager Prefab

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The prefab is located in IglooToolkit\Resources\Prefabs

  • Drag the IglooManager prefab into your scene to and position it at the location you wish want the player should to start at.

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IglooManager has the following properties

Create On Awake

When enabled the Igloo camera is created on game start, alternatively see the Scripting Reference for how to execute the creation via a script.

Save On Quit

When enabled any Igloo settings changed during runtime are saved on application close or on the destruction of IglooManager.cs

Don’t Destroy On Load

Sets the Igloo System to not be destroyed on Scene change. Be sure to only have one IglooManager in a Scene.

https://docs.unity3d.com/ScriptReference/Object.DontDestroyOnLoad.html

Camera Prefab

Assigning a camera prefab allows camera effects to be applied to, see the cameraPrefab property of DisplayManager.cs in the Scripting Reference for more information.

Follow Transform

Optionally assign a Transform for the camera to follow. By default, only the transform's position is followed and rotation is ignored. This can be changed using the FollowObjectTrasform.cs script attached to the Igloo prefab

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