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Additionally, using the warper, Igloo Showroom, and another Unity/Unreal application, is a lot of overhead for a single machine. So it is advisable to run the warper + your application on one machine, and then run igloo showroom on another and employ NDI to steam the warper feed to Igloo Showroom.

Installation

On both computers, install IglooShowroom.exe, you will only use it on one machine but the additional pieces of software are required.

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  • Connected to the same LAN network, preferably high speed (1gb/s)

  • Have their firewalls set to Private

  • Have all programs involved added as an exception to the firewalls (This is the main cause of it not working. Everything has to be an exception on both Private and Public)

Opening Programs

Showroom Computer

  • Plug in your VR headset, if using it.

  • Start Igloo Showroom, and Teleport over to the input selection panel.

Unity/Unreal Computer

  • Start Igloo Warper

  • Start Spout to NDI

Configuring Spout to NDI

On the Unity / Unreal computer, 99% of the time, the WarperCanvas should be the default spout sender detected by Spout to NDI. However, if it isn’t and it grabs a different spout sender; Right-click the SpoutToNDI window, and select WarperCanvas.

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If you’re not seeing WarperCanvas as a selection, you may not have Spout Sender active in the warpers Config menu.

Sending the Unreal / Unity application

Start your Unity/Unreal application, and wait until it gets to the point at which it starts sending Spout.

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