This is a breakdown of the Unreal Camera SystemIgloo Manager component, and what is possible to be adjusted.
...
Create on Awake
Type: Boolean | Default: true
...
Place an Actor component here, for the camera system to follow.
...
Exposure Compensation
Type: Boolean Float | Default: false
When false, the output is a 8000x1000 panoramic texture.
When true, the output is a 8000x4000 equirectangular full sphere.
Spout Output Name
Type: Name | Default: IglooUnreal
The name of the spout source sent to the Igloo Warper / ICE
Gamma
Type: Float | Default: 2.2
The Output gamma for the render textures and spout sender
Exposure Compensation
Type: Float | Default: 0.0
Adjusts the exposure value of the camera system. This is the most adjusted setting, as it can vary widely from level to level10.0
The cameras adjust their exposure separately to global exposure, and adjusting this value adjusts how much light the cameras pickup when capturing the scene.
Use Igloo Crosshair
Type: Boolean | Default: true
Spawns the Igloo Crosshair actor on Begin Play. Disable this if you’re using a custom player.