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When enabled any Igloo settings changed during runtime are saved on application close or on the destruction of IglooManager.cs

Don’t Destroy On Load

Sets the Igloo System to not be destroyed on Scene change. Be sure to only have one IglooManager in a Scene.

https://docs.unity3d.com/ScriptReference/Object.DontDestroyOnLoad.html

Camera Prefab

Assigning a camera prefab allows camera effects to be applied to, see the cameraPrefab property of DisplayManager.cs in the Scripting Reference for more information.

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