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The only asset that is required in your scene is For all setups, the IglooManager Prefab . With the prefab placed must be included in your scene, when the game is run .

On Start, settings are loaded by the IglooManager to configure the camera system and allow the display of your Unity project within an Igloo System.

IglooManager Prefab

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The prefab is located in IglooToolkit\Resources\Prefabs

  • Drag the IglooManager prefab into your scene to the location you wish the player should start at.

IglooManager has the following properties

Create On Awake

When enabled the Igloo camera is created on game start, alternatively see the Scripting Reference for how to execute the creation via a script.

Save On Quit

When enabled any Igloo settings changed during runtime are saved on application close or on the destruction of IglooManager.cs

Camera Prefab

Assigning a camera prefab allows camera effects to be applied to, see the cameraPrefab property of DisplayManager.cs in the Scripting Reference for more information.

Follow Transform

Optionally assign a Transform for the camera to follow. By default, only the transform's position is followed and rotation is ignored. This can be changed using the FollowObjectTrasform.cs script attached to the Igloo prefab

At this point, you can hit play and things will be configured based on default settings, a 360 camera array will be created which can be navigated through the scene using the Igloo player systemgenerated. The IglooPreview application can be used to view the output. Refer to the IglooPreview section for instructions.