When using Nvidia Mosaic it is sometimes not possible to run Unity in Windowed mode, build settings are overridden by Mosaic somehow. This can, however, be fixed by editing the registry settings of the application.
The required settings are
Screenmanager Is Fullscreen mode_h3981298716 = 3
Screenmanager Resolution Height_h2627697771 = Window Width
Screenmanager Resolution
To use command line arguments, create a shortcut of the built .exe, then right click > properties then add any arguments to the 'Target' text field.
The following command line arguments can be used
argument | use |
---|---|
-igloo3DEnabled | Enables 3D Mode on start |
-iglooSpoutReset | Enables sending a reset message '/spout/reset' via OSC on creation to port 9001 |
-iglooSenderName [NAME] | Where the following [NAME] argument specifies the spout sharing name |
-iglooCameraType [NAME] | Where the following [NAME] argument specifies the type of camera and must be Cylinder Cube Unwrap Cylinder6 ImmersiveRoom4 |
-setNDI | Sets the output mode of all camera systems to NDI rather than Spout |
-setVsync0/1/2 | Set's vsync count in quality settings |
-setTargetFPS | Set's the fps target, default is 60 frames per second. |
-iglooFOV [NAME] | Where [NAME] argument specifies the FOV type. Standard Wide SuperWide |
-setResolution 7680x500 | ImmersiveRoom4 only sets the resolution for the system. Default is 7680x500. |
Width_h182942802 = Window Height
Be sure to modify the Decimal value, not the Hexadecimal.
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