Camera
Drag the "Igloo360Camera_6" actor from Content > Igloo into your scene. This is the object which renders the 360 degree output and makes it available to the Igloo Warper Application.
On the details panel of the Igloo360Camera_6 there is a drop down selection named "Object to Follow" which allows you to specify which actor in the scene the camera position should follow. Alternatively, if you uncheck "Follow Object" and the camera will follow the default player in the scene.
Within the Inspector for the igloo360Camera, there is a Gamma modifier slider. Change the value to 1.8 if using Laser projectors, or 2.2 if using Blub projectors.
This will stop the colour looking dark, and faded.
Player
** If you do not require the ability to manually control the movement of the camera you should skip this section **
There is a customised Igloo Pawn which can be used to control the movement of the camera. You can also use your own, however, the benefit of using the Igloo Pawn is that it supports controlling the orientation of the player using gyroscope data. This makes controlling the player very intuitive while standing inside an igloo as can be seen here. https://drive.google.com/open?id=0B4BAsDcbBoGhUDZielNMSFlCRTg
To use the Igloo Player Pawn: In your GameMode settings, set the DefaultPawnClass to be IglooFlyingPawn.
Preview
Included in the package is an app for previewing the output of the 360 Camera, Igloo Preview. Press play in the Unreal Editor and you will scene the 360 degree out rendered to the Igloo Preview app.
Note - The view in Igloo preview does not apply the required distortion to the Unreal output, as such you will see discontinuation in the output.
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