It is recommended that you first import the camera package into a new Unity project, this helps eliminate potential issues during installation. To import the camera package from within the Unity Editor go to Assets > Import Package > Custom Package and open the file with a ‘.unitypackage’ extension included in the zip folder.
Configure Project Settings
Go to Edit > Project Settings > Player and apply the following changes
Default is Fullscreen = False
Run In Background = True
Display Resolution Dialog = Enabled
Unity 2018.1 and onwards:
Scripting Runtime Version = .NET 4.0 Equivilent
API Compatability Level = .NET 4.x (Requires setting of Scripting Runtime Version to .NET 4.0 first)
The Igloo camera package requires some custom Input settings to be compatible with an Xbox controller. This can be done one of two ways;
Note - The next step is important, you will encounter errors in play mode if you do not apply the following settings.
If you are importing the camera package to a new Unity project then you can replace the InputManager.asset file found in YourProjectDirectory > ProjectSettings > InputManager.asset with the one included in the camera package.
If you are importing the camera package to an existing project you may need to manually add the required input axes. If you have not made any changes to the Input manager you can simply replace the InputManager.asset file as described above. Alternatively you should create a new Unity project and replace the InputManager.asset file as described above, then copy the Input Manager settings found in Edit > Project Settings > Input to your project.
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