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A guide to installing, running, and adding your own settings to the Igloo 360 camera system


Prerequisites

Before staring you must have completed the following steps.

  • Downloaded the current Igloo Camera package from Igloo Vision.
  • Extract the igloo camera package to somewhere accessible, such as your desktop.

If using Unity 2017 or older, purchase and import the OSC Simpl package from the asset store https://assetstore.unity.com/packages/tools/input-management/osc-simpl-53710

Installing the package

It is recommended that you first import the camera package into a new Unity project, this helps eliminate potential issues during installation. To import the camera package from within the Unity Editor go to Assets > Import Package > Custom Package and open the file with a ‘.unitypackage’ extension included in the zip folder.

Configure Project Settings

Go to Edit > Project Settings > Player and apply the following changes

  • Default is Fullscreen = False
  • Run In Background  = True
  • Display Resolution Dialog = Enabled
  • Unity 2018.1 and onwards:
    • Scripting Runtime Version = .NET 4.0 Equivilent
    • API Compatability Level = .NET 4.x (Requires setting of Scripting Runtime Version to .NET 4.0 first)

The Igloo camera package requires some custom Input settings to be compatible with an Xbox controller. This can be done one of two ways;

Note - The next step is important, you will encounter errors in play mode if you do not apply the following settings.

  1. If you are importing the camera package to a new Unity project then you can replace the InputManager.asset file found in YourProjectDirectory > ProjectSettings > InputManager.asset with the one included in the camera package.
  2. If you are importing the camera package to an existing project you may need to manually add the required input axes. If you have not made any changes to the Input manager you can simply replace the InputManager.asset file as described above. Alternatively you should create a new Unity project and replace the InputManager.asset file as described above, then copy the Input Manager settings found in Edit > Project Settings > Input to your project.




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