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Before test building your project for the first time, you will need to make a few small changes to the project settings

Project Settings - Maps & Modes

  • Ensure that your Startup Map is the startup map.

  • Ensure that the Game Default Map is your map.

  • Ensure that the Default GameMode is set to either your created Game mode or IglooGameMode

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Engine - Streaming

  • Async Loading Thread Enabled should be set to True, it is false by default. The build will fail if this is not adjusted.

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Engine - Experimental

  • Omni-directional Stereo Capture should be set to true.

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Project - Packaging

  • Use Pak File - Set to False

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Engine - Rendering

  • Auto Exposure should be disabled

  • Auto Exposure should be set to manual

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This may be overriden by your post processing volume. This will also need to be set to disabled, and manual. Otherwise the output of each camera within the Igloo camera system, will have different exposure levels.

Completed all the steps

Once these steps are followed you can build your project for Windows X64 and it will function correctly when built.

Extra Steps my be required:

Adding Code to your Project

Sometimes the plugins will not compile if Unreal releases an update to the editor.

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If you already have code in your project, and it is not a Blueprint only project, you can skip this step.

Due to the plugins that are used within our camera rig, you cannot run a built game without adding Code.

You do not need to write any code, or learn any C++, you just need to add the backend to the project by adding a script.

Right-click on your Content Browser, and select New C++ Class

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Then a window will open, allowing you to select a base type for your new C++ Class.

Select None, and then press the Green Next button.

Another window will pop up, asking you to name your new class, and where it should be placed.
Again, simply click through by pressing the Green Create Class button.Image Removed

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This will then start adding code to your project, this may take around 5 minutes as it affects a wide range of things.

Compiling the Code

Once the code has been added, feel free to close Visual Studio, it isn't required and has only opened due to the addition of code to the project.

Press the newly added Compile button on your Unreal Engine Toolbar.

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It will quickly flash through a few objects in your Output Log and will quickly signal it's completion.
There technically isn't anything for it to do other than check over files.


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