Software | Release Version | Icon |
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Igloo Warper | 1.17.02 |
Function:
Igloo Warper is an application that provides a canvas for the playback of images, videos and a variety of other content types. Igloo Warper also Warps and Blends the output, fitting the canvas to any shaped screen, geometrically correcting the warped image, and allowing for multiple projectors to be seamlessly blended together if there’s an overlap in projection.
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The Warper user interface contains 3 main sections: a menu bar, a canvas preview, and a playhead bar (applicable only when playing back videos).
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File:
The file dropdown has a single item, save, which automatically saves all warper settings when hovered over with a mouse:
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Timing: Allows the monitoring of movie and application FPS and defines the framerate cap of the Igloo Warper application (0 is uncapped).
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Adaptive framerate: Attempts to match the application framerate to the movie’s
Audio: Allows the definition of a delay between the audio and visuals, and allows the configuration of the Igloo Audio Engine:
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The Sources menu shows the available audio output sources from the Warper. Individual audio levels can be defined:
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Channel mappings allows the manipulation of audio channels - here the audio channels from the warper can be mapped to different speakers. This would allow for a stereo repeat to “up-mix” 2-channel content to a 6 speaker system, for instance.
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Output device defines which device the warper passes audio to. If no device is chosen, the Windows default device will be used. Test tone output in this menu also allows a test tone to be sent to each channel, allowing for the identification of channels & speakers.
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Master Volume allows the volume for the entire application to be changed, as opposed to the clip volume seen in Igloo Playback.
AVSync allows a delay to be set on the audio output, which can help rectify AV Syncing issues
Tip |
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Use this if your speakers are extremely far away from the screen |
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Rotation degrees: Specific to circular or semicircular warping, rotates the entire mesh clockwise against the defined rotation amount.
Warping:
Replicates the warping tab from touchosc. See the Warping page for more information
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View:
Change settings specific to how the canvas is viewed
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Tip |
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This would allow a Unity/Unreal project to be the first thing displaying on the Warper launch |
Layouts & regions: Layouts are a collection of regions. Regions allow capture inputs to be locked in certain areas of the canvas - the Horizontal 2 layout splits the canvas down the middle, with Region 0 being the whole canvas, Region 1 being the left half and Region 2 being the right half:
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In each region, the first slider is the start position on the x axis, the second slider is the end position on the x axis. The third slider is the start position on the y axis and the fourth slider is the end position on the y axis.
Layouts and regions are set on an input by input basis.
Media Folders:
Allows the definition of folders that images and videos are stored
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