Included with IglooUnrealToolkit_v1.1-ue5.0.1 → present
To get the most out of an Igloo system, we have designed our own player pawn that uses Open Sound Control messages to control it’s direction and a crosshair.
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Whilst we encourage the use of the Igloo Player Pawn, when building content for 180 degree structures, we have found that a standard player pawn, using an Xbox controller, along with Follow Rotation on the Z axis set to true, achieves the best result. |
Adding the Igloo
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First Person Pawn to your Project
Open your World Settings (Window → World Settings)
change the Game Mode Override to IglooGameMode
Copy the Input.ini config, from the Saved → Config → WindowsEditor folder, into the same folder within your project.
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This will overwrite any Input axis / mappings you may have already created. If you have created some, I would advise opening the ini with a code editor and manually copying across ours. |
Adding the Igloo Flying Pawn to your Project
Open your World Settings (Window → World Settings)
change the Game Mode Override to IglooGameMode
change the Default Pawn Class to IglooFlyingPawn
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