A guide to installing, running, and adding your own settings to the igloo 360 unreal camera system.
Prerequisites
Before staring starting you must have completed the following steps.
- Have the current version of Unreal Engine installed e.g 4.19.2, and the location of your project open in an explorer window.
- Downloaded the current igloo camera package that matches the version of unreal you are using
- Extract the camera package somewhere accessible, such as your desktop.
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To demonstrate the installation of this package, we are going to import it into Epic Games' Unreal Tournament SDKthe camera package into a blank c++ Unreal project called IglooTestProject.
- Make sure you do not have the
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- Unreal Editor open, if you do, save your work and then close it.
- Copy the
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Copy the Spout.dll from this location
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YOUR_UNREAL_PROJECT\Plugins\Spout-UE4-master\ThirdParty\Spout\lib\amd64 |
Paste the Spout.dll to this location
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YOUR_UNREAL_PROJECT\Engine\Binaries\Win64 |
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Repeat this process for the OSC plugin, copying the UE4Editor-OSC.dll file to the Engine Binaries Win64 folder.
Start the engine, and open your project.
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- contents of the Plugins folder IglooUnreal_4_19_2\Plugins to your project Plugins folder
- Copy the Igloo Content folder IglooUnreal_4_19_2\Content\Igloo to your project Content folder
- Open your project in the Unreal Editor
Enable Plugins
- With the Editor open go to Edit > Plugins and enable the both OSC and Spout Plugins, then restart the editor.
- Go to Edit > Project Settings and copy the following settings for the OSC plugin. Receive from : 9008, Send Target: 127.0.0.1:9001. Then press "Export"