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If you are new to Unity, we recommend exploring some of Unity's interactive tutorials to familiarise yourself with the Unity interface and concepts before continuing. More information on Unity can be found at their Learn Site.

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Project Setup

Package Import

It is recommended that you first import the camera package into a new Unity project, this helps eliminate potential issues during installation. To import the camera package from within the Unity Editor go to Assets > Import Package > Custom Package and open the file with the ‘.unitypackage’ extension, included in the zip folder.

Input Settings

The Igloo camera package requires some custom Input settings to be compatible with an Xbox controller. This can be done one of two ways;

Note - The next step is important, you will encounter errors in play mode if you do not apply the following settings.

The IglooPlayer system requires two custom Input Axes, a custom tag, and 2 custom layers to be defined in the Unity project settings.

These can be appended to your existing settings automatically by selecting Igloo > Apply InputManager Settings from the Unity Editor.

This will also add two packages to your scoped Registry if you are using Editor version 2021.1 or older. These are to succesfully use the Klak NDI package, which is included as part of the Igloo Plugin. for 2021.2+ this is supported within Unity without external packages.

You will see this popup after it has finished loading, just click ‘okay’

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If this fails, or you get this message in the console, and you have Klak Error relating to Span:

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You will need to add to your existing package manifest scoped registry; the following:

Code Block
languagejson
{ "scopedRegistries": 
  [
    { 
      "name": "Unity NuGet", 
      "url": "https://unitynuget-registry.azurewebsites.net", 
      "scopes": [ "org.nuget" ] 
    } 
  ], 
  "dependencies": 
  { 
    "org.nuget.system.memory": "4.5.3",    

Universal Rendering Pipeline (Toolkit Version 1.0 - 1.21)

If using URP a custom scripting define IGLOO_URP must be added to your player settings.

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Universal Rendering Pipeline (Toolkit Version 1.

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21-1+)

When using URP in the later toolkit version, it is not necessary to add scripting defines. This is handled automatically by the Igloo Assembly Reference within the Toolkit’s root folder. More information regarding this file, and what it means for extending the Igloo Toolkit can be found HERE.

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