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The Igloo 360 camera is comprised of multiple Unity Camera objects. You can apply your own camera effects and property settings to the 360 output by creating a prefab GameObject of your camera and assigning it to it to the IglooManager.

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InfoNote that certain The Igloo Manager will then use this prefab to create all of the Igloo Cameras within the desired camera rig.

We have placed an example camera prefab in the Igloo Settings Resources folder to demonstrate this system.

Note

We encourage you to make your own prefab, and store it in a different location outside of the IglooToolkit folder, so it isn’t lost when updating the camera package.

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Certain screen space effects can result in a visible discontinuation between cameras in the 360 output. You can test the output using the Igloo Preview application.