Software | Release Version | Icon |
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Igloo Home | 1.2.4 |
Function:
Igloo Home functions as a “Home Screen” for the Igloo Software suit; every piece of content from web content to interactive game engine content can be launched through Igloo Home by the press of a button. Thoroughly customisable, it allows users to create the perfect user interface to enable flawlessly smooth demonstrations.
The user interface:
Igloo Home’s editor is split into 4 sections - the sidebar on the left that allows navigation of the various options, the canvas preview at the centre top, which shows a preview of the full size canvas, the canvas edit window just below, which is where a user can edit the canvas by adding, removing and editing the content buttons, and finally the properties section at the bottom, allowing for certain elements to be further customised.
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The first two buttons on the sidebar allow the editor to switch from the canvas editor to the content database editor. Additionally, clicking any of the saved searches in the content dropdown will open the content view automatically.
Controller:
A drop down menu to define which type of controller should be used to control Igloo home. igloo_remote, open_vr and steam require additional setup and the use of the Igloo Controller service.
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Content view:
At the heart of Igloo home is it’s content database - essentially, any piece of content, be it images, videos or web content, can have an entry in the database, which allows that content to be placed on an Igloo Home canvas.
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The above image depicts a search of the content database by type: movie. All of the records in the database become visible in the centre-top of the view. Each record has an associated ID (unique, for linking content with buttons), Name (defines the name of the button), Type (For searching, and grouping buttons into content grids), File (where applicable, the filename of the content to be loaded), Location (where applicable, directory the file is stored in), Source (where applicable, defines the source of the content. This could be a webpage or a link to a relevant content management system), Command (where applicable, defines a command line switch to pass on execution. This can be a batch file), and Sender (where applicable, defines the name of the spout receiver the Warper should activate).
Metadata:
The metadata section is where a user can edit the data shown at the top. Note that the type defines which application is associated; the below image, as an example, shows websites associated with Igloo Web
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Command asks for a file containing the OSC command to be sent to the Warper
Canvas view:
Canvas view is where the editing happens. In the Canvas Edit section, a user can edit independent elements. At it’s simplest, a user can click and drag on a button, or group of buttons to move them around the canvas, but the Properties edit section can also edit the size and position on the canvas at a pixel by pixel level
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