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The first two buttons on the sidebar allow the editor to switch from the canvas editor to the content database editor. Additionally, clicking any of the saved searches in the content dropdown will open the content view automatically.

Controller:

A drop down menu to define which type of controller should be used to control Igloo home. igloo_remote, open_vr and steam require additional setup and the use of the Igloo Controller service.

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Content view:

At the heart of Igloo home is it’s content database - essentially, any piece of content, be it images, videos or web content, can have an entry in the database, which allows that content to be placed on an Igloo Home canvas.

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The layouts section of the sidebar allow for individual layouts to be selected, and for buttons and panels to be created and placed on the layout canvas, and other cosmetic themes:

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Expanding a layout provides layout specific options:

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Canvas Size defines the size, in pixels, of the canvas. If this is equal to the rendering pipeline width and height of the warper this will be “fullscreen” by default

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Themes defines the “look and feel” of the canvas - the background image, font sizes and accent colours can all be defined here.

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The components tab allows a user to add, delete and edit the individual buttons or groups of buttons that trigger content. In the above example, there are two contentGrid components. Clicking on one will expand the properties edit at the bottom of the UI:

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ContentGrid components act as a grid of each piece of content in the database with the defined type or tag (Which relates to the content database). The content grid will then be populated with a content button for each piece of content with the defined type & tag, and ordered. They look like this:

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Content Buttons are individual buttons that trigger a pice of content

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Similarly, the location and size can be altered, but here the content is defined by the Content ID seen in the content database. The button, when linked with a piece of content, might look like this:

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