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Problem DescriptionSolution

Using the new Render pipline system, and the camera's are all acting strange, and overlapping on the render texture.

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Enable Opaque textures within your render pipline asset.

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Every render texture / camera produces a double image, without 3D enabled.

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This is common when using VR packages, the solution is to set all cameras (except for your VR camera)
to one eye, as they are probably set to Both.

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