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Disclaimer here:This assumes pretty heavily that the build of the game engine content already has our camera package integrated, which is a requirement for playing it in the Igloo
Game engine content exists as a separate executable from the warper. This is going to be different from piece to piece so there's no hard-and-fast guide on how to open them. Sorry!
Using the example of The Bridge, howeverUsing an example:
- Find your application:
- Open the application and pass through any dialogue boxes that pop up. Make sure, if possible, that windowed mode is enabled. Note that the resolution of this window doesn't impact the resolution of the content the warper receives
- After launching the application, it should appear as an external input in the control app:
- Click on the config button on the control app
- Under Available inputs select the relevant input, followed by clicking the checkbox next to Display External Inputs