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Why Use nDisplay over the Unreal Toolkit Plugin
There are some inherent problems with the Unreal toolkit that are difficult to overcome. These include:
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The only current issue with nDisplay is the lack of a method to input warps generated by the Igloo system. Requiring the use of scalable to do curved screens at this stage. |
PC Specification for Igloo
The main machine will be the same as the ICE machine. It should be high specification as it will be the center for the models, as the master node. However it will only need to output a single display, and not output anything to the projectors (only the console monitor)
However, it will be responsible for starting Unreal and telling all the other PC’s what to do, as it will be the Master node on the above diagram.
The individual machines will be infrequently used, and will need to be ‘gamer’ ready. This is due to Unreal not outputting it’s best when using Quadro based graphics cards. It also means they can be off the shelf cheaper products with a decent warranty. They can also be specified as smaller form factor machines to fit nicely into a server rack.
A company called MK1 Manufacturing make a wide range of lenovo rack mounting solutions, and could be commissioned to make one for their gaming machine chassis.
Possible solutions could include the LOQ machine, and the Legion T5 machine.
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Further conversations need to happen with Bill to recommend something suitable for a cluster solution. |
Setting up nDisplay within Unreal
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Unreal Version 4.4 or newer.
The computer should be capable of running Unreal Engine, based on these recommended specifications.
A New Project
Epic games have kindly given us a template that sets everything up for you. If this is your first time using nDisplay, Igloo highly recommends creating a new project using this template, and experimenting with the config file.
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