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The Igloo Unreal Toolkit is installed as a project plugin, into your project folder.
In future updates we would like to transition to an Engine plugin, to make adding the toolkit to new or existing projects much easier.
The Igloo Unreal Toolkit, is also dependent on C++ to compile correctly. It is not yet blueprint only capable.
Setting up your project for C++
To add the plugin, due to the nature of it, you need to have a C++ project.
If your project isn’t C++ already, you can make it so by adding a blank class to the project.
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You will need Visual Studio Community installed to build the project |
To add a blank project, click Tools → New C++ Class
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Then on the next window, click Create Class
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To create a blank C++ class.
Once the compiler has finished adding code to the project, a popup will prompt you to edit the code now.
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This will open visual studio, and allow you to build the project with the plugins included once we add it in the next step.
Adding the plugin into the project
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The project may ask you to compile it. Just click Yes and it will open the project. This may take some time, as it works on things in the background. |
The Project Cannot be Built due to the SpoutPlugin
The spout plugin has always been difficult. The Unreal build tool isn’t able to build it on a seemingly random basis. The fix is very simple.
Open your project’s Visual Studio Solution
In the Solution Explorer select your project
Select Build and Build (or press F6)
Once the build has succeeded, you can close Visual Studio, and re-open your project. It will open without any errors or warnings.
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