Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

The final step in the addition of the Igloo Plugin is to add the Igloo Plugin Content Folder to the Content Browser

Adding Igloo Content to Browser

In your open Content Browser click Settings

Ensure Show Plugin Content is turned on

Add Igloo Manager to your Level

The last step is easy:

Grab the IglooManager blueprint from the Content Browser, and drag it into your scene.

You can now save the scene, and be able to test it.

It automatically follows the active camera in the scene, so unless you need to adjust it, you can now press Play

For more information on configuring the camera rig, please view the page Configuring Igloo Manager

Testing Igloo Manager

Within the IglooUnrealToolkit package, you should have been given an installer for a small application called Igloo Preview.

If you install that, by following the installation wizard, and then run it from the start menu, you will be able to see the output that is sent to the Igloo software from the Igloo Manager within your Unreal level.

  1. Arrange your windows so that you can see both the preview window, and the unreal window at the same time.

  2. Stretch out the Igloo Preview window so it’s around 8:1

  3. Press Play on the Unreal Editor

  4. In Preview, click Receive → IglooUnreal

  5. You should now see the Output of the camera system, live.

Warning

If your output is black, you will need to adjust the Exposure Compensation value within the IglooManager. We find 10 is a good starting value.

Image RemovedImage Added
Info

You can see in the above screenshot that the output from this Toolkit differs from all previous Igloo toolkits. This is due to the advancement of Igloo’s software, which requires a cubemap to generate the output to the Igloo projectors.

This cubemap is converted to an equirectangular image using our Igloo ICE software.