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The Screen starts with a text box entry specifying the Eye position. It is followed by a dropdown menu used to specify the Screen Type - Immersive Room, Cylinder, and Dome. The Show Screens checkbox shows the dimensions of individual screens.

Immersive Room

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Create a box with specified Width (distance between Left /screen and Right screen), Depth (distance between Front /screen and Back screen),and Height (distance between Top /screen and Bottom screen).

The Screens listbox enables the corresponding views (Left-Front-Right-Back-Top-Bottom listbox enable the corresponding views ) in the scene. The coordinates of these views are automatically updated from the dimensions of the box.

Cylinder

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Create a cylinder scene with a given Radius (radius of the circle at the base of the cylinder), Height (distance from the base to the top of the cylinder), Angle Range , (number of degrees in the circle e.g. 360 for complete closed cylinder) and Angle Offset (number of degrees to rotate the screens about the vertical axis).

The Wall-Floor items in the Screens listbox enable the corresponding wall and disk (floor) views in the scene. Again, the The coordinates of the each screen are automatically updated from the cylinder parameters.

Dome

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Create a dome scene with a given Radius , Height(radius of the circle at the base of the dome), Angle Range , (number of degrees in the circle e.g. 360 for complete closed dome)and Angle Offset . The Wall-Floor items in the listbox enable the corresponding wall and disk (floor) views in the scene.Again, the coordinates of the (number of degrees to rotate the screens about the vertical axis).The dome is modelled as a hemisphere and can be adjusted using the Lower Pitch and Upper Pitch parameters.

The coordinates of each screen are automatically updated from the dome parameters.

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