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The following settings are meant as a quick start configuration suggestion, you may need to alter some settings depending on your setup.
Unity
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Example UnitySettings.xml files can be found at C:\ProgramData\Igloo Vision\IglooCoreEngine\settings\unity |
Player settings
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<rotationInput>1</rotationInput> <rotationMode>0</rotationMode> <movementInput>0</movementInput> |
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<DisplaySettings Name="YourApplicationNameHere"> <textureShareMode>1</textureShareMode> <useCubemapToEquirectangular>true</useCubemapToEquirectangular> <equirectangularTexuteRes x="8000" y="4000" /> <horizontalFOV>360</horizontalFOV> <verticalFOV>180</verticalFOV> <useCompositeTexture>false</useCompositeTexture> <useFramepackTopBottom3D>false</useFramepackTopBottom3D> <useWarpBlend>false</useWarpBlend> <HeadSettings> <headPositionOffset x="0" y="1.8" z="0" /> <headRotationOffset x="0" y="0" z="0" /> <leftEyeOffset x="-0.05" y="0" z="0" /> <rightEyeOffset x="0.05" y="0" z="0" /> <headtracking>false</headtracking> <headTrackingInput>0</headTrackingInput> </HeadSettings> <Displays> <DisplayItem Name="IglooUnity1"> <isRendering>true</isRendering> <fov>90</fov> <is3D>false</is3D> <isRenderTextures>true</isRenderTextures> <cubemapFace>0</cubemapFace> <renderTextureSize x="2000" y="2000" /> <textureShareMode>0</textureShareMode> <cameraRotation x="0" y="0" z="0" /> <nearClipPlane>0.01</nearClipPlane> <farClipPlane>1000</farClipPlane> <isFisheye>false</isFisheye> <fisheyeStrength x="0" y="0" /> <isOffAxis>false</isOffAxis> <viewportRotation x="0" y="0" z="0" /> <viewportSize x="0" y="0" /> <viewportPosition x="0" y="0" z="0" /> <targetDisplay>-1</targetDisplay> </DisplayItem> <DisplayItem Name="IglooUnity2"> <isRendering>true</isRendering> <fov>90</fov> <is3D>false</is3D> <isRenderTextures>true</isRenderTextures> <cubemapFace>1</cubemapFace> <renderTextureSize x="2000" y="2000" /> <textureShareMode>0</textureShareMode> <cameraRotation x="0" y="90" z="0" /> <nearClipPlane>0.01</nearClipPlane> <farClipPlane>1000</farClipPlane> <isFisheye>false</isFisheye> <fisheyeStrength x="0" y="0" /> <isOffAxis>false</isOffAxis> <viewportRotation x="0" y="0" z="0" /> <viewportSize x="0" y="0" /> <viewportPosition x="0" y="0" z="0" /> <targetDisplay>-1</targetDisplay> </DisplayItem> <DisplayItem Name="IglooUnity3"> <isRendering>true</isRendering> <fov>90</fov> <is3D>false</is3D> <isRenderTextures>true</isRenderTextures> <cubemapFace>2</cubemapFace> <renderTextureSize x="2000" y="2000" /> <textureShareMode>0</textureShareMode> <cameraRotation x="0" y="180" z="0" /> <nearClipPlane>0.01</nearClipPlane> <farClipPlane>1000</farClipPlane> <isFisheye>false</isFisheye> <fisheyeStrength x="0" y="0" /> <isOffAxis>false</isOffAxis> <viewportRotation x="0" y="0" z="0" /> <viewportSize x="0" y="0" /> <viewportPosition x="0" y="0" z="0" /> <targetDisplay>-1</targetDisplay> </DisplayItem> <DisplayItem Name="IglooUnity4"> <isRendering>true</isRendering> <fov>90</fov> <is3D>false</is3D> <isRenderTextures>true</isRenderTextures> <cubemapFace>3</cubemapFace> <renderTextureSize x="2000" y="2000" /> <textureShareMode>0</textureShareMode> <cameraRotation x="0" y="270" z="0" /> <nearClipPlane>0.01</nearClipPlane> <farClipPlane>1000</farClipPlane> <isFisheye>false</isFisheye> <fisheyeStrength x="0" y="0" /> <isOffAxis>false</isOffAxis> <viewportRotation x="0" y="0" z="0" /> <viewportSize x="0" y="0" /> <viewportPosition x="0" y="0" z="0" /> <targetDisplay>-1</targetDisplay> </DisplayItem> <DisplayItem Name="IglooUnity5"> <isRendering>true</isRendering> <fov>90</fov> <is3D>false</is3D> <isRenderTextures>true</isRenderTextures> <cubemapFace>4</cubemapFace> <renderTextureSize x="2000" y="2000" /> <textureShareMode>0</textureShareMode> <cameraRotation x="-90" y="0" z="0" /> <nearClipPlane>0.01</nearClipPlane> <farClipPlane>1000</farClipPlane> <isFisheye>false</isFisheye> <fisheyeStrength x="0" y="0" /> <isOffAxis>false</isOffAxis> <viewportRotation x="0" y="0" z="0" /> <viewportSize x="0" y="0" /> <viewportPosition x="0" y="0" z="0" /> <targetDisplay>-1</targetDisplay> </DisplayItem> <DisplayItem Name="IglooUnity6"> <isRendering>true</isRendering> <fov>90</fov> <is3D>false</is3D> <isRenderTextures>true</isRenderTextures> <cubemapFace>5</cubemapFace> <renderTextureSize x="2000" y="2000" /> <textureShareMode>0</textureShareMode> <cameraRotation x="90" y="0" z="0" /> <nearClipPlane>0.01</nearClipPlane> <farClipPlane>1000</farClipPlane> <isFisheye>false</isFisheye> <fisheyeStrength x="0" y="0" /> <isOffAxis>false</isOffAxis> <viewportRotation x="0" y="0" z="0" /> <viewportSize x="0" y="0" /> <viewportPosition x="0" y="0" z="0" /> <targetDisplay>-1</targetDisplay> </DisplayItem> </Displays> </DisplaySettings>DisplaySetting |