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The following settings are meant as a quick start configuration suggestion, you may need to alter some settings depending on your setup.

Unity

Info

Example UnitySettings.xml files can be found at C:\ProgramData\Igloo Vision\IglooCoreEngine\settings\unity

Player settings

Code Block
<rotationInput>1</rotationInput>
<rotationMode>0</rotationMode>
<movementInput>0</movementInput>

...

Code Block
languagexml
  <DisplaySettings Name="YourApplicationNameHere">
    <textureShareMode>1</textureShareMode>
    <useCubemapToEquirectangular>true</useCubemapToEquirectangular>
    <equirectangularTexuteRes x="8000" y="4000" />
    <horizontalFOV>360</horizontalFOV>
    <verticalFOV>180</verticalFOV>
    <useCompositeTexture>false</useCompositeTexture>
    <useFramepackTopBottom3D>false</useFramepackTopBottom3D>
    <useWarpBlend>false</useWarpBlend>
    <HeadSettings>
      <headPositionOffset x="0" y="1.8" z="0" />
      <headRotationOffset x="0" y="0" z="0" />
      <leftEyeOffset x="-0.05" y="0" z="0" />
      <rightEyeOffset x="0.05" y="0" z="0" />
      <headtracking>false</headtracking>
      <headTrackingInput>0</headTrackingInput>
    </HeadSettings>
    <Displays>
      <DisplayItem Name="IglooUnity1">
        <isRendering>true</isRendering>
        <fov>90</fov>
        <is3D>false</is3D>
        <isRenderTextures>true</isRenderTextures>
        <cubemapFace>0</cubemapFace>
        <renderTextureSize x="2000" y="2000" />
        <textureShareMode>0</textureShareMode>
        <cameraRotation x="0" y="0" z="0" />
        <nearClipPlane>0.01</nearClipPlane>
        <farClipPlane>1000</farClipPlane>
        <isFisheye>false</isFisheye>
        <fisheyeStrength x="0" y="0" />
        <isOffAxis>false</isOffAxis>
        <viewportRotation x="0" y="0" z="0" />
        <viewportSize x="0" y="0" />
        <viewportPosition x="0" y="0" z="0" />
        <targetDisplay>-1</targetDisplay>
      </DisplayItem>
      <DisplayItem Name="IglooUnity2">
        <isRendering>true</isRendering>
        <fov>90</fov>
        <is3D>false</is3D>
        <isRenderTextures>true</isRenderTextures>
        <cubemapFace>1</cubemapFace>
        <renderTextureSize x="2000" y="2000" />
        <textureShareMode>0</textureShareMode>
        <cameraRotation x="0" y="90" z="0" />
        <nearClipPlane>0.01</nearClipPlane>
        <farClipPlane>1000</farClipPlane>
        <isFisheye>false</isFisheye>
        <fisheyeStrength x="0" y="0" />
        <isOffAxis>false</isOffAxis>
        <viewportRotation x="0" y="0" z="0" />
        <viewportSize x="0" y="0" />
        <viewportPosition x="0" y="0" z="0" />
        <targetDisplay>-1</targetDisplay>
      </DisplayItem>
      <DisplayItem Name="IglooUnity3">
        <isRendering>true</isRendering>
        <fov>90</fov>
        <is3D>false</is3D>
        <isRenderTextures>true</isRenderTextures>
        <cubemapFace>2</cubemapFace>
        <renderTextureSize x="2000" y="2000" />
        <textureShareMode>0</textureShareMode>
        <cameraRotation x="0" y="180" z="0" />
        <nearClipPlane>0.01</nearClipPlane>
        <farClipPlane>1000</farClipPlane>
        <isFisheye>false</isFisheye>
        <fisheyeStrength x="0" y="0" />
        <isOffAxis>false</isOffAxis>
        <viewportRotation x="0" y="0" z="0" />
        <viewportSize x="0" y="0" />
        <viewportPosition x="0" y="0" z="0" />
        <targetDisplay>-1</targetDisplay>
      </DisplayItem>
      <DisplayItem Name="IglooUnity4">
        <isRendering>true</isRendering>
        <fov>90</fov>
        <is3D>false</is3D>
        <isRenderTextures>true</isRenderTextures>
        <cubemapFace>3</cubemapFace>
        <renderTextureSize x="2000" y="2000" />
        <textureShareMode>0</textureShareMode>
        <cameraRotation x="0" y="270" z="0" />
        <nearClipPlane>0.01</nearClipPlane>
        <farClipPlane>1000</farClipPlane>
        <isFisheye>false</isFisheye>
        <fisheyeStrength x="0" y="0" />
        <isOffAxis>false</isOffAxis>
        <viewportRotation x="0" y="0" z="0" />
        <viewportSize x="0" y="0" />
        <viewportPosition x="0" y="0" z="0" />
        <targetDisplay>-1</targetDisplay>
      </DisplayItem>
      <DisplayItem Name="IglooUnity5">
        <isRendering>true</isRendering>
        <fov>90</fov>
        <is3D>false</is3D>
        <isRenderTextures>true</isRenderTextures>
        <cubemapFace>4</cubemapFace>
        <renderTextureSize x="2000" y="2000" />
        <textureShareMode>0</textureShareMode>
        <cameraRotation x="-90" y="0" z="0" />
        <nearClipPlane>0.01</nearClipPlane>
        <farClipPlane>1000</farClipPlane>
        <isFisheye>false</isFisheye>
        <fisheyeStrength x="0" y="0" />
        <isOffAxis>false</isOffAxis>
        <viewportRotation x="0" y="0" z="0" />
        <viewportSize x="0" y="0" />
        <viewportPosition x="0" y="0" z="0" />
        <targetDisplay>-1</targetDisplay>
      </DisplayItem>
      <DisplayItem Name="IglooUnity6">
        <isRendering>true</isRendering>
        <fov>90</fov>
        <is3D>false</is3D>
        <isRenderTextures>true</isRenderTextures>
        <cubemapFace>5</cubemapFace>
        <renderTextureSize x="2000" y="2000" />
        <textureShareMode>0</textureShareMode>
        <cameraRotation x="90" y="0" z="0" />
        <nearClipPlane>0.01</nearClipPlane>
        <farClipPlane>1000</farClipPlane>
        <isFisheye>false</isFisheye>
        <fisheyeStrength x="0" y="0" />
        <isOffAxis>false</isOffAxis>
        <viewportRotation x="0" y="0" z="0" />
        <viewportSize x="0" y="0" />
        <viewportPosition x="0" y="0" z="0" />
        <targetDisplay>-1</targetDisplay>
      </DisplayItem>
    </Displays>
  </DisplaySettings>DisplaySetting