This example shows how to configure a Layer in ICE to handle the output from a Unity / Unreal / 3rd Party application which is using the associated Igloo Plugin.
Step 1 - Game Engine Plugin configuration
The Game Engine plugin settings should be configured with the following optimal settings
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Give the sender an appropriate name
Step 2 - ICE Layer Configuration
Create a Layer which matches the Output method of the Game Engine source, in this example we will assume Spout is being used.
Give the Layer an appropriate name.
Start the application to make the Spout output available to ICE, then select to source from the Spout sender list.
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The output can be verified in the Screen tab.
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Step 3 - (Optional) Automatic application launch and quit
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From the Layer settings Misc tab, set the Filepath to be path to the executable of the application which creates the Spout sender.
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The Arguments field can be used for specifying command line arguments for launching the executable with.
Step 4 - Save as a Session
See - Sessions - ICE Documentation - Confluence (atlassian.net)
Step 5 - Configure Igloo Unity/Unreal Toolkit settings
The following settings are meant as a quick start configuration suggestion, you may need to alter some settings depending on your setup.
Unity
Info |
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Example IglooSettings.xml files can be found at C:\ProgramData\Igloo Vision\IglooCoreEngine\settings\unity |
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