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Included with IglooUnrealToolkit_v1.1-ue5.0.1 → present

To get the most out of an Igloo system, we have designed our own player pawn that uses Open Sound Control messages to control it’s direction and a crosshair.

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Info

Whilst we encourage the use of the Igloo Player Pawn, when building content for 180 degree structures, we have found that a standard player pawn, using an Xbox controller, along with Follow Rotation on the Z axis set to true, achieves the best result.

Adding the Igloo

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First Person Pawn to your Project

  • Open your World Settings (Window → World Settings)

  • change the Game Mode Override to IglooGameMode

  • Copy the Input.ini config, from the Saved → Config → WindowsEditor folder, into the same folder within your project.

Note

This will overwrite any Input axis / mappings you may have already created. If you have created some, I would advise opening the ini with a code editor and manually copying across ours.

Adding the Igloo Flying Pawn to your Project

  • Open your World Settings (Window → World Settings)

  • change the Game Mode Override to IglooGameMode

  • change the Default Pawn Class to IglooFlyingPawn

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