A guide to installing, running, and adding your own settings to the igloo 360 unreal camera system.
Prerequisites
Before staring you must have completed the following steps.
- Have the current version of Unreal installed, and the location of your project open in an explorer window.
- Downloaded the current igloo camera package that matches the version of unreal you are using
- Extract the camera package somewhere accessible, such as your desktop.
Installing the package
To demonstrate the installation of this package, we are going to import it into Epic Games' Unreal Tournament SDK
- Make sure you do not have the editor open, if you do, save your work and then close it.
- Copy the plugin Spout-UE4-master to the Plugins folder of your project, if there is no plugins folder, create one.
- Copy the plugin OSC to the Plugins folder of your Project.
Copy the Spout.dll from this location
Paste code macro YOUR_UNREAL_PROJECT\Plugins\Spout-UE4-master\ThirdParty\Spout\lib\amd64
Paste the Spout.dll to this location
Paste code macro YOUR_UNREAL_PROJECT\Engine\Binaries\Win64
Repeat this process for the OSC plugin, copying the UE4Editor-OSC.dll file to the Engine Binaries Win64 folder.
Start the engine, and open your project.
Info When starting your project, the plugins should compile, if they fail. Try Generating project files and then manually rebuilding your project.
The OSC Plugin is notorious for only running on the exact build it was originally complied. You may need to get the exact OSC package relative to your build.