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The projection value, explained below, is which projection policy will be used.

Projection

Code Block
[projection] id=proj_easyblend_1 type="easyblend" file="LocalCalibrationWhiteboard\ScalableDataOrthographic.pol" origin=easyblend_origin_1 scale=0.1

This is where the scalable setup differs from a standard nDisplay system. Instead of a ‘simple’ projection system, which specifies the cameras created by unreal, we use Scalable & Unreal’s easyblend system. This tells unreal how to create cameras based on the .pol data created by Scalable during setup.

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