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Once packaged copy the Spout.dll to the same folder as your game executable. 


Command Line Arguments


Compatible with Unreal version 4.21+ 


argument
use
-iglooSenderName' [NAME]Where the following [NAME] argument specifies the spout sharing name 
-iglooMaxFPS [VALUE]

Sets the maximum target framerate

For optimal performance, Unreal should be running at a constant framerate equal to, or a multiple of, the Warper framerate. The Warper should be v-synced to the display refresh rate or a multiple of. 

e.g is the display refresh rate is 60fps then

If Unreal can run at a framerate of over 60fps then you should set Unreal max fps to 60 and the warper to 60

If Unreal can run at a framerate of over 30fps but less than 60 then set Unreal max fps to 30.